"Malic's Castle: First Look"
Authored by Master Subby

    Malic's Castle, the debut PC game by Life and Style Media, offers a captivating fusion of retro and modern elements, complemented by meticulously crafted pixel art.

    Prepare yourself for an immersive adventure as you step foot into the foreboding walls of this castle, where safety becomes a precious commodity. Within its confines, the malevolent spirit of Malic lurks, confined by the very walls you will step through. Only within this realm can it breach the barriers of atoms and manifest his presence in the physical world.

    Malic's sinister ambition is to conquer the world and propagate his malefic energy throughout this world, capturing and enslaving life forms to use as his vessels. Navigate through a treacherous landscape teaming with adversaries, traps, and enigmatic secrets, all while recovering the world's precious treasures and ensnaring Malic within his own dimensional prison.




Coins and Keys

    There are 2 major components the game loop. You must get all coins in a room. Once all coins are received, you will trigger a key to spawn. Get the key and exit the room without meeting your doom.





Diamonds

    You are tasked up against dangerous enemies and traps. To combat this, we have diamonds. Diamonds unlock power ups, such as a sword, or shield. These only last a specific amount of time before you are vulnerable again.





Conclusion

    Trap designs for the first couple levels have been designed. Next up is to design the enemies and any animations and begin implementing them into code. Footage will be shown when it is available. We will look heavily into speed of movement and actions as enemies become present.

    The game is scheduled for a Q1 release. There is still much to do. Surely, there will be many future articles and updates as we progress.





Credits

    Malics Castle is Designed by myself, Master Subby. All music, art, and code is Copyright by Life and Style Media.

I'd like to thank my best friend who is hired part-time for this project. Nick McKinnis has been tasked to help deliver code based on my initial prototype. He is helping to deliver at a tremendous speed. If you want to reach out or connect with Nick, you can do so via his LinkedIn or itch.io profiles.


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